Mar 05, 2007, 08:40 AM // 08:40
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#21
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Well I took a screenshot of the whole thing in case anyone wants to make anyone remove any articles from their site.....
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Mar 05, 2007, 08:42 AM // 08:42
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#22
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Hey, I hope that article is off on the new skills added.
Nightfall was supposed to have 350+ new skills and that article says 150.
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Mar 05, 2007, 08:42 AM // 08:42
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#23
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Wilds Pathfinder
Join Date: Nov 2006
Location: Regems Basement
Guild: The Malevolent Wolfpack [tMw]
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Quote:
Originally Posted by sumrtym
Yes, because Command and Conquer, Doom, Unreal Tournament, Diablo, etc, etc, all failed in their next versions because it was a few years between the original and them....
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Yeah i agree. But C&C is coming out with new version soon. Just tried out the demo and not to bad. Hopefully NCsoft+Anet can figure out a way to keep their players around, and to keep the game strong.
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Mar 05, 2007, 08:45 AM // 08:45
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#24
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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Quote:
Originally Posted by MirageMaster
If this is true i doubt Anet will like this article.
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Why wouldn't they like the article if it's true?
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Mar 05, 2007, 08:47 AM // 08:47
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#25
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/
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All they have to do is keep making good games. I can't wait for chapter 4, and for GW2. I'll be here for both of them.
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Mar 05, 2007, 08:48 AM // 08:48
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#26
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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He means if they had intended for the news to remain secret for a while longer they might be mad. But I don't think they'd mind, though might be surprised at how fast word travels.
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Mar 05, 2007, 08:50 AM // 08:50
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#27
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Quote:
Originally Posted by Redfeather1975
Hey, I hope that article is off on the new skills added.
Nightfall was supposed to have 350+ new skills and that article says 150.
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Well remember, it's an actual expansion and not a stand-alone like the others. And I rather doubt it would have any new professions.
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Mar 05, 2007, 08:51 AM // 08:51
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#28
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Academy Page
Join Date: Aug 2006
Location: Germany (near Ff/M)
Guild: Troll Syndicate [Rawr]
Profession: A/N
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I'm not so sure what to think about this. In the PC Gamer discussion, Gaile hinted that the magazine in fact has some exclusive rights on information about new chapters, if I remember correctly. And the following quote also makes me doubt:
"The price of the add-on is not known at the time of annoucement, but it will be less than already present campaigns. In order to play the game, gamers must own at least one of the already released GW campaigns, like Nightfall, Factions or Prophecies."
This just doesn't fit in their business concept for me. Didn't they say that every chapter is going to be playable as a stand alone? Why would they change that all of a sudden?
"Eye of the North" actually sounds extremely nice, but I guess I'll just wait for an official to confirm the information before I get all excited about it.
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Mar 05, 2007, 08:52 AM // 08:52
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#29
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Quote:
Originally Posted by Knightsaber Sith
Well remember, it's an actual expansion and not a stand-alone like the others. And I rather doubt it would have any new professions.
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Oh yeah. I was thinking about that part. And the part about how 50 of them are PVE skills. That might mean we'll get to pick a third pool of skills to make builds from. 5 gods? I hate speculating, but it's so exciting.
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Mar 05, 2007, 08:53 AM // 08:53
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#30
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Well it was supposedly announced at some conference. As for not fitting their business concept, maybe they decided to tweak their business model a bit after actually seeing it in action.
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Mar 05, 2007, 08:55 AM // 08:55
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#31
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Wilds Pathfinder
Join Date: Nov 2006
Location: Regems Basement
Guild: The Malevolent Wolfpack [tMw]
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10 New heroes? Might see more spike teams in PVE? Hero Battles also will get the buff...lol there is so much that's gonna happen because of this expansion.
Shouldn't we be more worried about the soon to come skill balance?
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Mar 05, 2007, 08:58 AM // 08:58
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#32
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Academy Page
Join Date: Mar 2006
Location: Holland
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: Mo/
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i cant wait for the update and GW 2!
about the speculation, i think the upgrade will be something like sorrows furnace only a little bit bigger, maybe a new pvp mode? Maybe some new skills or elites are added?
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Mar 05, 2007, 09:00 AM // 09:00
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#33
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Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
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Quote:
Originally Posted by Knightsaber Sith
Well it was supposedly announced at some conference. As for not fitting their business concept, maybe they decided to tweak their business model a bit after actually seeing it in action.
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Seems to be news from the Games Developer Conference which started today (http://www.gdconf.com/)...
As for not fitting with the current business concept..i fear that GW2 might turn out to be monthly fees
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Mar 05, 2007, 09:02 AM // 09:02
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#34
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Riding the Gravy Train
Join Date: Oct 2005
Location: Chicago Area
Guild: Servants of Fortuna [SoF]
Profession: W/
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I really hope we could take our current characters over to GW2. With all that time invested and gold acquired it would be a shame to just leave it all behind and start fresh
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Mar 05, 2007, 09:03 AM // 09:03
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#35
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I just hope that a Guild Wars 2 will offer the same versatility and customization of skill builds that Guild Wars does.
To me that is what made the game. The ability to completely create your own character and their playstyle.
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Mar 05, 2007, 09:04 AM // 09:04
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#36
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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I guess Anet is breaking thier promise...and not just one of them...
1. New campaign every 6 months.
2. Each campaign is stand alone.
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Mar 05, 2007, 09:04 AM // 09:04
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#37
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Academy Page
Join Date: Sep 2006
Location: Bulgaria
Profession: W/
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omg GW2 sounds like WoW-I play GW coz it has nothing to do with WoW
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Mar 05, 2007, 09:06 AM // 09:06
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#38
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Ietwat
about the speculation, i think the upgrade will be something like sorrows furnace only a little bit bigger
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I dunno, this is sounding more like an entire campaign, without the starter "island" or two new classes. Which is nice, because it would allow a little "catch-up" for Sins, Rits, Dervs, and Paras.
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Mar 05, 2007, 09:08 AM // 09:08
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#39
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Quote:
Originally Posted by lightblade
I guess Anet is breaking thier promise...and not just one of them...
1. New campaign every 6 months.
2. Each campaign is stand alone.
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Again(there was a whole big ol' thread about these two comments already..), those were never promised. They said it was their goal and intention. After trying it and seeing how it actually works out, I'd rather they change what needs to be changed over continuing a method they see will soon fail.
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Mar 05, 2007, 09:09 AM // 09:09
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#40
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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*waits for Gaile*
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